When you think of virtual reality, your next thought is probably gaming. And while it’s certainly a mainstay in the gaming industry, VR has more applications than you realize. In this episode, Tom Zimmerman remembers how his love for air guitar spawned the development of his groundbreaking VR technology that would morph into the Nintendo Power Glove. Then Bob Crockett tells the story of how a college dropout convinced him to start a VR company that could one day transform healthcare.
When you think of virtual reality, your next thought is probably gaming. And while it’s certainly a mainstay in the gaming industry, VR has more applications than you realize.
In this episode, Tom Zimmerman remembers how his love for air guitar spawned the development of his groundbreaking VR technology that would morph into the Nintendo Power Glove. Then Bob Crockett tells the story of how a college dropout convinced him to start a VR company that could one day transform healthcare.
Tom’s original glove was vital in helping build the VR industry in the 1980s, but it wasn't suited for gaming and would go down in history as one of the gaming industry’s big flops. But where the Power Glove fell short, a new glove is reinventing the VR experience.
Bob Crockett and Jake Rubin founded HaptX with the goal of creating a virtual experience that was indistinguishable from the real world. Their DK2 VR glove, which can replicate almost any kind of tactile sensation, has brought them one step closer to making that a reality.
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